
Get to
Know Me
Hey, I'm a 3D Generalist with a soft spot for Unreal Engine and a not-so-soft obsession with getting things just right. I’ve built everything from spaceships and stadiums to sneakers and sushi rolls — sometimes for games, sometimes for films, sometimes for brands that really like bold colors (looking at you, Duolingo).
My journey’s taken me through projects like Avengers: Endgame, FIFA 23, and campaigns for Nike, Adidas, and others you’ve probably scrolled past. I work across environments, props, characters, and vehicles — basically, if it can be modeled, textured, lit, and rendered, I’ve probably done it. Tools of choice? Maya, ZBrush, Substance, Marvelous Designer, and a lot of coffee.
I’ve been part of high-speed pipelines, both cinematic and real-time, and while I take the work seriously, I try not to take myself too seriously. At the end of the day, I just like making cool things that look good and actually work.
